![]() ![]() This is where luck comes in, as you might need to do the same recipe multiple times to get a good roll of random mods on top of the preset mods that will always be on that recipe.Įxample (only valid in game version 1.07): There are two levels of the Blood Weapon. The preset mods are listed on our recipes page, but the random mods are just that, random. Instead each Crafted Item recipe will always produce an item with from 1-4 preset modifiers, and 1-4 random modifiers. ![]() Staffmods, automods, affixes, sockets and/or etherealness on the item you use to make the crafted item are irrelevant and are erased when the mods for the crafted item are rolled.Ĭrafted Items are not all identical like Uniques, and they are not totally random, like Rares. Each is is tied directly to the recipe used to make it, and that recipe will always produce an item of that type, with stats from the same allowed mods. Crafted Items are named in orange, and have constructed names, like rare items.
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